About Me
Hi, I’m Daniel Claps. I’m a Level Designer and Game Designer currently attending Champlain College. I’ve loved video games for as long as I can remember and always have been striving to leave my mark on the medium. When I’m not working on game projects or playing games, I can be found running and playing tennis, or working on other types of project such as digital music composition.
I’m a Game Design Major at Champlain College with a specialization in Level Design. I’ve worked in the well-established Unity and Unreal Engines, as well as worked on many projects in specialized Game Engines like FEBuilder and Source Engine. I’ve created several documents throughout these projects using Adobe Photoshop, Illustrator, and XD, as well as the Microsoft Office Suite. Other programs I’ve worked in include: Maya & Logic Pro.
Design Reel
Projects
Planetary Planeter
Lead Designer & Level Designer
The Other Side
Solo Game Design Project
The Legendary Aeroknight
Solo Level Design Project